Film: Reality and realism in Japanese CGI animations

In general, films are closely tied with technologies. Consequently, new technologies always promotes new genres and affect ways of filmmaking and how much reality and realism film can convey. For example, reality and realism in Japanese CGI animations.

Theories of realism and “emotional realism” in films

Bretch and Andrew Bazin’s theories of realism and “emotional realism”. Discuss the differences the theories. Additionally, include both sides of whether CGI remaking generate a sense of realism or moving away from realism (particularly providing a vague sense of reality);

Classic sense of realism in films

My approach would be it’s less like the classic sense of realism defined by Bretch, Bazin and old scholars too and etc. That is, it’s wiping out nostalgia and memory from what’s fans remembered from the past (what they are in particular used to watch) .That is, it doesn’t have as much atmospheres, therefore, find literatures to discuss and also argue the statement.

Impacts of CGI on depicting narrations

What impacts do CGI have on depicting narrations ,for example, story, characters, Japanese cultural elements and etc. In addition Compare to classic animations and how these affect its reality and realism.

Classic and CGI version films

Case studies :please discuss, compare and contrast both classic and CGI versions of the following –
Godzilla: Planet of the Monsters;

Saint Seiya: Legend of Sanctuary;

Final Fantasy Films;

Stand by Me: Doraemon Please follow the doc document for constructions;

Essential reading: Andrew Bazin and Bretch’s work;

Digital theories Francesco Casetti,

‘Back to the Motherland: the film theatre in the postmedia age,’ Screen 52: 1 (Spring 2011)

. Nick Couldry, ‘Liveness, “Reality,” and also Mediated Habitus from Television to Mobile Phone,’ The Communications Review, 7:4 (2004), 353-361.

References for films reading

The following are recommendations for further reading: Richard Grusin, ‘DVDs, Video Games, and the Cinema of Interactions,’ in James Lyons and John Plunkett (eds.), Multimedia Histories: From the Magic Lantern to the Internet. (Exeter: Exeter University Press, 2007), 209-221. [hard cpoy / click and collect only] Markos Hadjioannou, From Light to Byte: Toward an Ethics of Digital Cinema (Minnesota University Press, 2012): pp. 1-70. 3/7/2021 Writers Hub – Freelance Writing https://www.writershub.org/writer/orders/710668#instructions.

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